Not cleared

Level Settings

Pan: arrow keys or middle-drag (two-finger drag on touch). Zoom: mouse wheel or +/−.

A level needs 1 spawn and a goal flag. Beat it yourself in Play to earn the creator-cleared stamp before publishing.

My games

How to make

1 · Build

Pick a tile from the left palette, then click or drag on the grid to paint. B paint, E erase, R rectangle fill, I eyedropper, Ctrl+Z/Ctrl+Y undo/redo (50 steps). Pan with the arrow keys or middle-drag. Every level needs exactly one spawn and at least one goal flag. For moving platforms: press where the platform starts, then drag to set how far it travels, and release.

2 · Play

Hit ▶ Play any time. Move with or AD, jump with Space/Z/ (hold longer to jump higher), R restarts, Esc returns to the editor. Stomp on enemies to bop them. Grab coins and gems, tag checkpoints, reach the flag.

3 · Publish

The golden rule: you must beat your own level once before you can publish it — that puts the creator cleared stamp on it, so every game on the shelf is proven beatable. Any edit removes the stamp until you clear it again.

4 · Share

Share → Copy code turns your whole level into a text code. Send it to a friend; they hit Import code in the Gallery and play it instantly. No servers, no accounts, no downloads.

Tiles cheat sheet

Semisolid platforms can be jumped through from below. Springs launch you sky-high. Speed pads turbo-charge your run. Ice is slippery, conveyors push you along. Spikes and lava hurt. Walkers patrol ledges, jumpers hop, flyers swoop between walls. Checkpoints save your progress.