Logotype
Heavy condensed caps, skewed 4° for speed, with a chamfered 3D extrusion — machined metal for CODA, lit volt for STRIKE. The signature detail: the I of STRIKE is the energy bolt, running the full volt→ember→magenta heat ramp. A specular sweep crosses the face once every ~6 seconds. Magenta underglow pools beneath.
DROP THE UNDERGLOW BELOW 32PX
NOTHING ENTERS THE DASHED ZONE
Mark / Icon
The emblem: a chamfered cube pierced by the bolt-blade at 45°. The cube is the Coda block, machined from the metal ramp; the bolt carries the strike energy through it. Use as favicon, app icon, and the footer signature. Survives to 24px.
Color System
Deep charcoal-navy world; volt is the single hero energy and is always lit. Magenta and cyan are the two dueling identities — never decoration, always allegiance.
Type System
System stacks only — no webfonts. Display is weight 900, condensed (font-stretch, scaleX where needed), tight tracking, skewed 4° for velocity. Labels are wide-tracked small caps. Numerals are tabular so scores never jitter.
900 · cond · skew 4°
clamp 42–76px
tracking +34%
tabular-nums
Components
Every control is a forged plate: chamfered corners (12px cut), a 2px inner bevel highlight, dark under-bevel, hard drop edge, soft cast shadow. Hover lifts and lights the underglow; pressed sinks into the socket. All demos below are live.
Motion Rules
- Transforms: 150–250ms, ease-out. Lifts, sinks and card selection use
cubic-bezier(.2,.9,.3,1.2)— a machined snap, never a bounce fest. - Glow pulses ≤ 2s, sine. Underglows and selected-state halos breathe on a 2-second ease-in-out loop at low amplitude. Nothing strobes.
- One hero sweep. The logotype specular sweep fires once every ~6s. It is the only looping highlight on screen; buttons sweep only on hover.
- Pressed is physical. Active states translate down 3–4px and shorten the drop edge — the plate sinks into its socket.
- Respect prefers-reduced-motion. All loops and transitions collapse to instant states. This page already does.
- Nothing animates off-screen. Menu backdrops pause the moment the menu hides.