You are the night watcher. Cycle the 6 cameras and memorise each
room. When something is WRONG, press REPORT, pick the camera
and the anomaly type, and confirm.
ANOMALY TYPES
▸ EXHIBIT MOVED — a statue is not where it was
▸ EXHIBIT MISSING — an empty pedestal
▸ INTRUDER — an extra figure standing in the dark
▸ LIGHTS OUT — a room has gone dark
▸ PAINTING — a portrait's face has... changed
▸ DOOR OPEN — a door that should be closed
▸ ON THE GLASS — something pressed against a case
Correct report: static burst, room resets. 3 wrong reports: cameras
go dark for 20 seconds. Every unresolved anomaly feeds the
PRESENCE meter — at 5, The Visitor starts walking toward
the cameras. Fix rooms fast to push it back. Survive to 06:00.
KEYS: ←/→ or 1–6 switch cams · R report · ESC cancel.
Touch: use the buttons under the monitor.